"The same as every night, Pinky. Conquer the world."
Not a very bad comparison there, really, when you think of the bottom line of Pinky and Brain versus The Three Stooges (in the sense discussed in this blog, aka. the adventures of three misguided brothers in WoW): both start with grandeur ideas of conquest and glory, only to fail miserably in trying.
Gee that sounds great condensed that way.
The start was similar last night. "What shall we do tonight?", a common question heard from three players. Not simultaneously, naturally, as we logged in at a bit different times and - naturally - didn't know someone had already gone there. After two different discussions we decided to take on the formerly impossible Blackrock Caverns.
All except Bishopgeorge being at lv82 (that bugger had dug himself to 83 via Archeology), we slightly over levelled the instance. Despite of that, we had visited the place only once and then resorted to the LFD to get us at least a feel of the place; an experiment that left us with very negative view of our possibilities to actually finish the instance at all. All those new - to us at least - mechanics and things left us a bit dumbfounded. The encounters include interesting and different mechanics than anything we've seen so far (except for Laiskajaakko with his 'extensive experience' in ICC raids...), so we felt a bit off to even be there.
First was Rom'Ogg the Bonecrusher. Had the Tank kept his cool, we wouldn't have pulled that fellow while cleaning the trash away from the area. To add to the pain, the darn shackles got somehow inside the mob itself, making it effectively impossible to target! Not even tabbing showed the shackles, so... Oh, we wiped.
The second try was perfect show of execution: Rom'Ogg went down even with one cultist picking on us on the run. "RAZZ SMASH!!"
I started to wonder what the heck had happened to the group when we cleaned the trash from Rom'Ogg to Corla: I could pull whole groups of four and they would go down without us even breaking a sweat? Was it really all about new daggers Förgelös had acquired the last time or what?
But Corla, Herald of Twilight, with her Evolution rays... Mind you, this is the second time we even visited the instance, and already the pressure was mounting. How to handle the two rays with three players so that we could a)tank, b)spank and c)heal effectively over the fight. The solution was to have Bishopgeorge on one ray, tank Laiskajaakko on the second and our resident
All fine and dandy, except for a slight bit of lack in communication, which lead to Evolution of Bishopgeorge, an immense damage spike on Förgelös and effective wipe as Laiskajaakko was swat on the floor.
Back to the execution part: everyone watch their own cooldowns and buffs, and not listen to anyone else giving any sort of comments on them.
Corla went down without the slightest problem.
There was silence.
Some more silence.
"Now that was awesome."
And the congratulations and comments started flowing. We downed Corla, Herald of Twilight on our third try as trio, on our second visit to the whole instance, without the help of any darn strategy guides!
Full of ourselves and Bishopgeorge grasping his new Baton we went on to Karsh Steelbender. The flame elementals were tricky due to the quicksilver adds they heat up, but nothing serious. As customary, you have to wipe to learn the basics, so we wiped on Karsh because one darn stupid tank didn't move him out of the flames promptly enough.
Like Corla, the second time was impeccable performance: like watching a movie. Quite astonishing.
The corehounds were just pushovers, really, nothing to comment, and we really descended hard on the Ascendant Lord Obsidius with his two adds and role switching.
We were exhausted, exhilariated, excited and really proud of ourselves. Three manned Blackrock Caverns on our second visit! We didn't manage that on Forge of Souls, despite the fact that it was more simple and straightforward, we had better gear related to the instance and we knew the instance better.
The conclusion was, that even though Blackrock Caverns has more interesting mechanics and a bit more demanding bosses, it was too easy for comfort.
So we had to take beating to get us back to the ground, and to the Throne of the Tides we went.
Oh, yes, that felt like home again: even trash requires some crowd control, which we are short of. And at least the initial boss, Lady Naz'jar, requires some increased dps to get through the adds in time before the fat lady sings again.
Needless to say, we wiped once and again and after the third time we decided it was time to rest and reconcile what we had learned.
All in all, a fantastic evening, loads of laughs and glorious "WTF just killed us all?! 30k OVERKILL?!" moments. Something to forget before we ride again.
PS. Just a thought: if we three man the instances and are in a same guild, shouldn't the run be a full guild run?