Great reading for the day, anyhow.
What the Amava's post stirred, however, is continuation of my former thoughts about huntards and retardins. As I read the post and commentary -and thought about the last dungeon PUGs I have endured- I felt that there is a question I want to ask from others, too. And there simply isn't enough space in Twitter to make it, sadly...
How come there are these certain classes of which the majority of the players are below -way below- average in their knowledge and ability to play the class in a group, but at the same time there are the very few excellent players performing top notch runs with anyone? I mean, the majority of hunters I have run dungeons so far have been awfull: not even the worst warlock has succeeded to ruin pulls as repeatedly as the mediocre hunter. (Maybe because he's afraid to let the mobs hit him...) The same with retribution paladins: I have seen only one very good in the levelling game, the rest of them, tens, being selfish idiots with no understanding of group play, tanking or aggro management.
I don't say that I'm perfect or even good player, but I at least want to learn to be better. Whereas the ones I'm referring to have decided that others are the ones lacking skill, not they.
So what is it with these two classes that lure the worst players into them? Are they too easy to solo? Too simple to play to get to the 'end game'?
If that's the case, then the end game is going to see a huge drop in PUG quality when that wave hits the level cap... God of Azeroth help us.
Please, comment. Shed your understanding on this, as I cannot make any sense of it.
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