The more I play, the more I'm amazed by some ingenious tricks Blizzard writers have done.
I started the Deathknight I had been postponing for a long time. In fact, ever since I got Laiskajaakko to Northrend I have been working on the idea of doing a DK for myself. The only thing that has kept me from taking the step has been the fact that there are so many DKs everywhere and mostly they are total... dung. And the fact that DK's game mechanics seem strange to me has been keeping me off. If it took me so long to understand the basics of tanking a prot warrior, how long will it take to understand the basics of DK tanking?
Which is why I took on DPS route for levelling. Unholy.
Back to the topic.
I had been wondering about the stories in Northrend which started more or less out of thin air, and involve the disappointed, cheated and cross Deathknight heroes. They have nice tie-up quests leading to them, which provide some insight on the story at hand, but in many cases the reason to the DK is left unexplained.
Until you start playing a DK. Thessarian, who is the first DK you encounter when you start questing in the Borean Tundra, is also one of your leaders in Ebon Hold quests, showing his disrespect for the fellow Deathknights even before the revelation of the Lich Kings betrayal. He shows the backbone and honor not seen in most of the other DK's leading the operations.
After playing the DK starter area, several of the stories I had experienced with DK's in the Northrend with both my warrior and my priest got a completely new meaning.
What a devious trick to extend the game, story wise.
Now I have to play the DK up to cap to see what else he can experience what is hidden from the other ally classes.
This makes me wonder... What haven't I seen, as I haven't played the Horde?
What a dirty lore trick to do, to make me play more.