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Showing posts with label gear. Show all posts
Showing posts with label gear. Show all posts

Tuesday, November 9, 2010

What to raid and what to loot..

Cataclysm is getting closer and closer and a lot of players are realizing that the world of warcraft as we currently know it will 'cease to exist' when Cataclysm hits the shelves. Its not that all of the areas will be destroyed, its more the fact that the old content of WotLK will be soon forgotten (as the old-world and Outland was). As a result, players are trying to gather all their last achievements which will become feats of strength, and trying to get the mounts which will vanish.

On the other side of the spectrum people are looking forward into the near future. What will be the way class X should gear in Cataclysm and what will be the best spec to level in. And that is my current dilemma.

In the past I always did raids with my warlock. A fairly OK geared character which could usually be found in the middle of the top 10 dps. But, as more locks joined the raid, I requested the Raid officers for a switch to my druid healer (there is always room for more healers it seems). So it was done and rather quickly my gear was boosted from 2 parts of the regular T10 to 4 parts of normal sanctified T10. Now with my lock, who didn't need that much gear, I had carefully saved up some DKP. But, with 2 specs to tend to I quickly tore through my DKP and am now back on bidding minimum and hoping nobody wants the same item.

My dilemma now is that by the end of it all, I'll have a fairly complete healing kit, capable of being at the top of the healing charts (which I've already, suprisingly, found myself several times)and will be a valuable asset to the raid till then. But what will it bring me when Cata hits? The person who will want to quest in the new expansion instead of just heal random dungeons? Sure I can go quest in my epic healing gear, but that will not bring much joy I fear.

So, what to loot? Should I stay with my current decent healing gear and collect feral stuf from now on and leave my raiding buddies to fate? Or should I keep working on my healing gear and grind my teeth when cata hits?(Or, as a side trail, should I go for boomkin as apparently ferals won't be doing that well at the start of cata...)

I for one am going to keep working on my healing gear and will trust in Blizz to provide me with decent enough gear to level through the content. But I don't think everybody will do the same and I'm affraid many raid leaders will grind their teeth till cata hits due to the priority settings of its raid members and naggers who want to raid a different instance/boss for specific gear.

Friday, October 8, 2010

Gear will be an issue

Again.

A new expansion, which will wipe the end game raiding instances from the map due to the fact that character progression skips the levels. Talents are wiped because of complete revamp of the talent system, which in turn will effect skills and builds.

And gear.

As in earlier expansions, the gear you get from normal quests is superior to the end game tier gear from the earlier expansion's raids. The precious Icecrown Citadel crafting recipes become a collectors item more than anything.

What bothers me really is the difference in content, especially the difficulty of the content to the two distinctly differently geared groups: the ones with Emblem gear and the ones with ICC epics. Emblem gear is the group who do the dailies and do not raid, thus lacking the cutting edge gear in general. Maybe a piece here, another there, but still lacking the majority of BiS'. The raiding group has been there, done that, gotten the epics and set is either full or one piece short.

Will the difficulty of Cataclysm be challenging enough for the better geared people, or will they just fast forward through it to the end game (and get bored before everyone else joins it)? Or will the difficulty be much higher for the less geared group, so that they really have to work for the end game in the end?

Or will it be as easy and simple as Northrend: you get so far exceptional gear in greens that the content itself becomes trivial.

That would be a disappointment.
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Thursday, September 30, 2010

How to improve character and have a direction to improve for noobs

Ok.

There have been some posts and discussions over the few weeks in the WoW blogosphere about the difficulty of gaining enough information on how to improve your character. General consensus seems to be that the game gives you quite enough information on how to gem and enchant your character, but to me this is utter bull. The information is scattered and not concise, and sadly you have to resort to the internet resources.

To be quite honest, the mere basics of a character improvement are pretty easy to come around. To get the talents, glyphs, gems and enchants to at least tolerable level you can use WoW Popular in which you just choose the class, main specification and push button. The listing shows the most popular builds, glyphs and all in a very concise manner and thus gives a solid basic set up for your character. If you are clever enough, you can also see what these suggestions really aim to.

I'd say WoW Popular is the first place to go to just to get the basics right.

After hitting the magical 80, you find yourself grinding for gear and emblems. This is the part where things start to get ugly, as the gear contains so many stats and variables to take into account. Generally you should check Elitist Jerks or a dedicated blog about your class to see the main stats to concentrate on. For some classes MaxDPS gives excellent recaps on both the stats, rotations and specs, but not all. The rotations are a generalisation and you should -no, I should say you MUST- practise the rotations on a dummy to get them right.

To select the right gear or see if this goes above that you can use the MaxDPS's fine gear selection tool, for which you can even restrict the instances or raids you can attend to to see what would be best from that area. On the other hand, if you want to see what you SHOULD have on your character, you should see Gear-Wishlist which just ranks the gear for your character based on its spec: the beauty of this wishlist is that you can see where to acquire the gear, if it's sold or crafted and how it relates to other gear.

Caution should be advised, though. Gear-Wishlist is just dumb ranking system, and some of the suggestions will not endure a real stress test with all classes or specs! Running stuff like Rawr (highly recommended later on!!!) may well show the lack of finesse in the Wishlist ranking, but it's a solid way to build your character upwards.

For normal instances you are ok with the gear you have acquired from questing: in fact, some of the pieces hold as high as the entry raids (which are now defunct as everyone and their cousins are running ICC). Heroic instances require some normal instance gearing, but not much as long as you stay out of Halls of Reflection. To enter raiding you'd most definitely need at least the tier 9 equivalent gear, say almost full set of Emblem of Triumph gear with some random epics from heroics and perhaps that first piece of Emblem of Frost gear you should be able to get after all that daily heroic grind.

And you should put most emphasis as soon as possible in grinding the IC5 man instances: the loot and emblems really make it worth the while.

I hope this helps the newcomers and people with life to get their characters into shape and accepted in PUG raiding and/or guilds raiding. Just check your Gearscore for the nerds out there and be prepared with the strategies.
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Friday, July 2, 2010

Real Performance Issue

by Copra


I hate the whole concept of Gearscore being the evaluation point of the players skill and ability to play his/her toon. The whole Gearscore adoration cult makes me feel sick and the calls in the trade channel make me wince mostly because the arbitrary number requirements do not make any sense. "LFM ICC10, 5.8kGS must, 11/12 achievement. /w me for inspection." is the epitome of this dumbass mentality.

However, enlightened from Bishopgeorge's experience with Gearscore/Recount, I installed GS myself. Now my recount shows also the performance per gearscore (calculates DPS/GS, giving a single numeric ratio of performance, normalised). And that makes me laugh time and again.

You see, it becomes even more apparent that the arbitrary GS number doesn't tell anything about the skill or the abilities of the character. Or player more like.

In levelling dungeons it's clear that the toons with heirloom gear are rerolled alts, and they most probably are playing another class than their main is. Fair enough. This means that they should learn the basics and the finesses of their alts class as well as their mains to be able to perform at the same level, right? And their GS should reflect this skill and knowledge, right?

This isn't true as often as you would like.

Now I have been struggling with the DPS of Pupunen all the time. Ever since I broke from the healing to shadow. Now I barely break the 1.7k in the instances. I can barely make 2.1k on dummy. With the gear I have on me, naturally.

The funny part is the fact that during the last few levels of levelling and instances, I still managed to be in the middle class in dps. I had few blues, mainly crafted and good enchants on them (Pupunen is tailor/enchanter, capped on latter). But only after installing that gs addon I found out that when the gear score value was taken into the account, Pupunen was overperforming the rest of the dps.

Every.
Single.
Time.

When I capped with her, I took on heroics right away. I thought I would be mopped around in DPS with all the 4k+ gs toons running gogogo in the instances.

I was wrong.

Pupunen wasn't even lowest in the normal DPS in the first few runs. In gs normalised dps she was on the top of the list almost every time, even with people geared in 5.4k gear. I was keeping 4.8k gs hunters below me in dps in Gun'Drak.

Here comes the revelation.

Her GS was below 3k.

The first heroic she ran she had 2728 gs. The next lowest player had 3.8k. The highest -who was the tank- had 5.8k. The tank was the only one higher than Pupunen in normalised dps. Heck, he was the highest overall in everything, but that shouldn't be a wonder.

In a way, I feel much better about that 1.7k on average now.

To say something more about that darned GS: In the first four heroics Pupunen got two purples and two blues to replace the levelling gear. First purple ever. Her gs rose from that forementioned 2.7k to 2.9k. Her dps, on the other hand, rose about 100 points in instance.

The other revelation came when I started to gain more and better gear to her. Purchased a cheap Merlin's Robe and saw her GS rise above 3k. At the same time her DPS rose to 2.5-2.6 on a dummy, but the standardised GS went down like a cow's tail. I hit the bottom after the high.

The reason to this was simply the disparity of the GS from the stats which really mean for the class. In my case I stacked heavily on the spellpower instead of hit: she's still hitting like a freight train, but misses so many times that her dps is severely affected. Time to see that I gem and enchant her up to the cap of 289 (which comes from the fact that I have both hit effecting talents at max). You can easily have a high GS but completely wrong enchants and gems which eat up your DPS and performance. I had learned that (except the GS part) on my warrior already, that the gems and enchants mean at least as much as the gear itself. Now the reality check was even bigger.

Gearscore should be used only as a tool, mostly to see how you perform yourself. It's a bloody arbitrary and secondary value which has no real connection to the actual skill of the player or the performance of the toon in  the PUG. A player with high GS may actually be the slacker in the group, while the one with the lowest GS - and lowest gear - may well be over-performing on their own. Sadly the one doing their best always get the stick because their numbers don't come out as good as the slacking high geared ones.

The real performance issue is within the mind of those who do not understand the basics.

Then again, all that matters is that the end boss goes down timely and everyone is contributing. Some more than others.


Tuesday, January 12, 2010

What was I thinking?!

Gearing game in WoW, especially in the connection to the level cap end game, is frustrating at best. There is always a way to get your scores higher: a nip here, an enchant there, another gem change if possible. It's a rat chase to reach the unreachable, something Blizzard makes impossible to achieve.

The perfect stats to win the game.

Now here I have to take a step back. WoW is a MMO, not a game per se. Nothing to win in there, except the encounters and the end bosses. Nothing to gain from getting the best in slot gear to each and every possible place with the best enchants and gems. Except that it makes the end game easier, that is.

And for the raiders its something that makes the latest end boss more achievable.

I just spent 25 Emblems of Valor for a Platinum Mesh Cloak and 56 Emblems of Conquest for new belt and gloves. That's 81 Emblems of Triumph which I had earned from the heroics I've run over the weeks. As I was gemming and enchanting them I was consulting our helpful guild about the stats, something hit me. Yes, I capped def way back when with the help of Kadomi's list. And I capped hit with the few pieces of gear I got, making my hit 300. And I got my Expertise up to 19 from 15.

Why the heck am I doing this?! I'm not even raiding, and I'm already overgearing the heroics severely?

What am I thinking?

I could have used the emblems to purchase nice Heirloom items for my alts instead. I could have used them to purchase new pieces of gear to my DPS set, which is glaringly lacking the punch needed.

And I could have spared the 6k+ gold which I used in gemming the set up to the point it is for something useful on my alts.

What the heck was I thinking?

Of course, it would be nice to get myself into a shape to get an entry to any raid. The weekly I was in was fun, but obviously the group over geared it so severely that it wasn't a challenge as such.Despite the wipes, which were due to poor execution.

It's funny to think that people -and the LFD tool- think that people are ready for heroics right away when they ding 80. Well, IMO they shouldn't be ready. And with the current rate of LFD matching people to over geared instances they definitely shouldn't be ready for the more challenging content. Someone posted about this and suggested at leasts a mandatory normal run for each instance before being allowed to run the heroics: if not else but to show the mechanics of the instance.

That's how the raid progression works, I think. The raid instances have evolved and developed from the old Vanilla era raids through The Burning Crusade raids, Sunwell and finally through the Wrath of the Lich King instances to the Icecrown Citadel. There is a continuity in there, which the raiding veterans describe in terms of old instance bosses. "This is like [enter Vanilla boss] with the abilities from [enter TBC boss] and this special attack" is pretty normal description about the bosses the raids are encountering at the moment. Even the Icecrown 5 mans have been described with similar terms.

So are we been fed with too easy content up to the Icecrown, where the difficulty should ramp up considerably?

And why the heck would I prepare my toon to encounter the hardest content in the game, when I have passed the former training grounds -Naxx, Ulduar, ToC 10/25- completely?

What was I thinking?!

Monday, November 2, 2009

Gearing makes perfect (yawp)

Two nights of playing and I'm more than adamant about the fact that it's all about gear and getting the right one. This may be a subjective and biased, but it's based on my current experience in the game.

Friday kicked off with another nice Ony10: isn't it sad to see the old girl go down week after week? This time the action was more contained and I felt like I could follow the flow of the encounter. Though I didn't feel I performed anywhere as well as in the first run... Maybe I was trying too hard to contain the whelps or something, because more got through my sieve than was supposed to. I noticed during this encounter that there is something awry in my UI or buttons, as my Challenging shout just wouldn't go off with one click.

Never the less, I got a nice trophy to change for a perfect trinket. And a great helmet to gem accordingly. Great run, both loot and entertainment wise.

As entertaining and fast the Ony run is, it is not enough to call it a night. So people pulled out a group for Obsidian Sanctum for the achievement Less is More: 8 man run in the 10 man content. Off we went, Laiskajaakko was off tanking the adds and it was a blast. Granted we downed the drakes first, so it was effectively a Sartharion without the drakes (Sarth+0), but still. This granted me with a nice bag to put my future super loot into, a memento to remember this one later on.

And after that the mandatory daily heroic and ToC5, both which were just a blast.

My friday night was so fun I was grinning the majority of the Saturday without understanding why myself. This caused a bit discomfort in the Kempo training, as the rest of the guys thought... well, they had their doubts about my sanity. As if there was anything to doubt about.

Sunday afternoon was yet another game session. I started out with doing the cooking daily and now I can Cook with Style (got my chef's hat), followed by getting the trinket from handing in the Head of Onyxia. The Purified Blood of Onyxia is excellent and for some peculiar reason I hadn't even noticed that it has a huge boost in the def: this caused the fact that I can easily switch at least two of my lower rated def gems to something 'more productive' ones, something I have to spend some time to think about. I was about to get the enchants to my new helm when I got into a guild run of VoA: again a new instance for me to experience.

I made two mental notes in this run. The first one was that I must start upgrading my dps set. This is because I was running the instance as dps because I had never been there and I had no clue on what is happening. Thankfully I had just started testing the Deus Vox Encounters boss addon, which actually told me where to move, what to avoid and when to expect the next nasty thing to land, so I was pretty much secured in that sense. The bosses fell one after another without deaths and by a stroke of luck I got a chestpiece to start building my dps set. That I took as a some sort of guidance from the game to take this endeavour seriously.

The second mental note I made in this run was to keep from meddling with my UI while in a run. You see, I tried to move the main tank bar in my UI before we launched on the second boss, but that bar got stuck to my mouse pointer!! I couldn't release it for one reason or another and thus I couldn't click on anything on screen, not even my action buttons. So the fight went by keyboard (well, I seldom use clicking anyhow, but I couldn't select the target either), while I was trying to find ways to release the bar.

The only solution was to reload UI, which mean't I missed the best part of the last boss fight, contributing only a minor part of the dps there.

Never mess with the UI while in an instance.

Long story short, we went through daily heroic in a group of four: we actually flew through Nexus and found some interesting ways to keep the healer occupied, and I got even more parts to my dps set... which even more felt like the game was trying to tell me something. This feeling was forced even more upon me as I went to turn in a quest in Wintergrasp (yes, Alliance was holding it still), where I first got my Black War Mammoth mount -I needed the fluff this time!- and noticed that there was only 2 minutes for the WG to start!

What a fight that was: I died only once during the whole fight, and that was only in the last minutes before the defence failed. Only because the game next to froze on my computer due to excessive amount of moving things on my screen. But it was fun and furious, and reminded me to check the other battlegrounds if they are anywhere as fun as this one. (I guess AV or AB could be even better as my machine might cope with the smaller amount of players better...)

After the WG ended I decided to head to Borean Tundra to complete the daily fishing quest (which had failed on me three times already: I hadn't caught any of the fishes from the Blood Pools for the Blood is Thicker quest, from three separate pools of blood), and started flying there through Sholazar Basin. My idea was to go along the rim to see if there are any mining nodes to use, and follow the 'shortest' route from SB to the fishing spot.

Sure there were nodes around. At the third one I landed only to notice a Tauren Warrior in there, just finishing the looting. And naturally I didn't realize I was in pvp mode after the WG...

It was the battle of the titans: this tauren was using a two hander, so he was in his dps spec and gear, while I was in my protection one. His strikes caused so much pain and misery, while mine were mere nuisance to him, but my damage mitigation was somewhat better than his. So the ebb and flow of the battle was pretty much on his side and finally Laiskajaakko kissed the ground while I was grinning and giggling madly.

Holy crap. I have to check the pvp side more closely.

And yes, get that dps set going for real.

It's all about gear, rather than skill: if I hadn't had the gear I currently have, I wouldn't have been able to attend to all the three raids I went in, I wouldn't have been able to perform in them the way I did and I wouldn't have felt good about what I was doing in them.

And if I had had the gear, I would have beaten that tauren warrior. I know I would!

Thursday, October 1, 2009

Do not underestimate the power of the...


INTERNET!

I've been saved from the mental deprivation for gearing and understanding my tanking needs by the power of Twitter. Thanks to Kadomi and Rilgon, I've gained a new insight to the gearing problem. Main point is Kadomi's excellent list for new lv80 tanks in their starting gear, which I have posted about earlier, and my shameless pug in Twitter of another great post of Bob Turkey who is better known for his deep theorycrafting of priestly needs. In that post he links to WoW Gear Wishlist, a site which generates you gear wishlist from the information it can find from WoW Armory, WoWHead and other ranking sites.

This Tweet caused both Kadomi and Rilgon to activate and proves that Twitter has power beyond my imagining.

The lesson today was that you shouldn't be alone, by yourself with your gearing problems, but open up in a polite way and ask the general public what to do. There are so many WoW players out there that there have to be helpful souls among the lot.

Like Kadomi, Rilgon and Veneretio (with his excellent guide on the Emblem of Triumph usage of tanks).

Oh my.

As my blog gets quite a lot hits for tank minimum stats, let's cap them here, too.

For Heroics: Def 535, hp 21k, armor 21k.
For Raid: Def 540, hp and armor as high as you can dream of (ok, hp min 25k, armor 25k, too).

Unbuffed values naturally.

So when you are down in the dumps, looking for guidance or light to follow...

Do not underestimate the power of social networking, Twitter and Interwebz.