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Showing posts with label Addons. Show all posts
Showing posts with label Addons. Show all posts

Wednesday, March 9, 2011

Ease of killing the joy

This seems to be the family introductions week.

My other son, coming 13 this year, is an avid gamer. His bread and butter are games. No special genre required, just games. He has a knack for them, especially the action games. FPS, platform jumpers, puzzles, you name it.

He also has a character in WoW, which he played for a while. But he didn't like the questing and grouping.

Quite the opposite from our youngest.

This son plays a lot of shooters, Crossfire mostly for it being a free to play and lightweight enough to run on their computer. He is good in it: not brilliant, but good. Good enough to be kicked from the matches for being a bot, using hacks or cheating.

The bad part of it: He doesn't cheat. He hates botting, cheating, hacking and using any additional tools in the shooters. He hates them, he hates people using them. "If they are not good enough to play, they should learn to play and not cheat", he says.

I couldn't agree more.

Because he understands the basic idea of a shooter - shoot and get shot at - he doesn't mind getting fragged every now and then. He knows he gets better all the time by following the frag count and his position in the final leaderboard. The more he plays, the more he gets to know the names of similar players and is able to make an educated guess on which side to join to get a good match (or an easy way to fulfill the daily mission...).

All this without resorting to addons or hacks.

I know it's an age old debate over the use of addons, whether they are cheating or not, but after playing Rift for a while it seems quite reasonable to say that the use of multiple addons in WoW has even more dumbed down the content and has caused the situation in which the Blizzard designers have been forced to come up with extreme gear and simon-says hurdles for the players to feel challenging.

The discussion kind of bugged me the other day, when a player/person/blogger I appreciate very much said that Rift would benefit from a threat meter, which would make it easier to spot if you are about to steal the aggro from the tank. I - playing a pure dps mage - do not want to see a threat meter just because I want to learn to play the game with the tools present in the game. My humble opinion, based on the WoW and Rift experiences, is that the more we have bells and whistles, measuring and gauges, the less we actually enjoy the illusion of the virtual world. Thus the less we really have things to measure in the game, the less we pay attention to the mathematics behind the illusion.

Oh, and the aggro stealing: even though I blast out my Pyro/Ele/Archon on full force, I can't steal aggro from a tank spec warrior or cleric. That's my experience so far, and I have a feeling that there are signs in the game telling when you are agitating the boss too much. I haven't been able to verify that feeling, though, but I will do my best to see if the boss/mob starts to give me the eye before they charge on me next time.

If that ever comes again.

Back to the topic, though. The easiest way to kill the joy in a multiple-player game, be it PvP or PvE is to either allow or use cheating. Be it hack, bot or clitching, its just the same: it will spoil the fun from the other parties not using them. The same goes IMO with the addons: the ones using certain utility addons have the advantage over the ones not using the same ones, and the solution can't be to 'get the addon, noob' in any sensible way.

In the end, these are games we want to enjoy. Be it by levelling, questing, crafting or raiding, we are entitled to feel equal in our game, not feeling put down because we do not succumb to the same level as the cheaters or for not having the same addons as the other guy.

I wonder what happened to the experiment to level and raid without any addons in WoW? I know there was someone trying to do that...

I'll get me coat.

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Tuesday, October 19, 2010

Patch always breaks something

Addon breakdowns aside, why is it that a patch always breaks the fundamental game somehow? Is it because of that list of thousands of bugs in the code which still wait to be repaired? Or is it just fault in the testing procedures?

WoW is acclaimed for being the most polished MMO out there, a game which is said to be the benchmark of polish. Right, WotLK worked nicely for the last few months of the expansion. BC did the same and Vanilla, too. If you do not count the disparity of the class balance which just got a new blow by the latest, most fundamental changes to the talents and skills.

So the first question is, why is there such a long list of unrepaired bugs in the game?

Because... I don't know. New content needs A-team to work on. Daily maintenance and content patching requires the B-team to work at their best, with the glint in their eye to be included into the A-team. The C-team... There is no C-team to patch and fix the bugs which have bugged the players for so long time, some even from the launch.

And now we have some real bugs to bug the players. Mouse-over lockout. Instance entrance lockout. Instance bugs like the Anub'Arak bug in the 5-mans.

The first two however bug me the most. I login and queue for an instance for the meager 10 minutes, only to get my computer freeze to the instance load window. Total. Lock. Out. Kind of freeze. Login and find myself from where ever my hearthstone is set, with 5 minute cooldown on LFD. Wait for another 10 minutes, hoping it will go through this time.

Happened to me once yesterday, a couple of times over the weekend.

How about the Headless Horseman? Game freezes the moment I mouse-over the event activation pumpkinhead. Finally get logged in and... I have the stuff in my bag. Whoo-hoo. Only if I was the tank this would have been a disaster. So what is Blizzards word of advice in here? "Make the dps to activate the event, don't mouse over the pumpkin if you are a tank."

Great.

Now I have been playing with the tradeskill window replacements because Skillet isn't working anymore. Even though LilSparky, who's responsible for the addon currently, has stated that it will be updated in the future. However, knowing he's working on his own tradeskill window replacement (GnomeWorks), it may well be the end of Skillet as we know it. And still no other comes close to Skillet in functionality, light weight and simplified outlook.

What can I say. These both issues have one thing in common. Keep It Stupid Simple is the best way of doing it. Or at least do it so that it all seems incredibly simple to the end user.

C out
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PS. Lil'Sparky's Workshop, the tradeskill window enhancement, is updated, but I can't make it work. I have only zero prices to all products in there, so if anyone could give me a hint what to do to make it work again it would be appreciated. I like my things simple, effective, easy and working, you see.
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Thursday, December 4, 2008

Me. Add-on freak. UI tweak. Yes, that's me.

Ok. Joined PlusHeal and after reading the UI thread I was again filled with joy and desperation. So many addons, so many beautifully stripped UI's and so crappy UI on my own WoW. Joy came from the fact that I have almost the addons that I require, though the amount of memory dedicated to them is rising... Last night I checked that I had 52Mb dedicated to addons only. Granted, I have Auctioneer Advanced which is most probably the most memory consuming addon there currently is, but still. Bishopgeorge has less than 25Mb and he's running almost the same arsenal. I wonder...

After reviewing the UI's in PlusHeal I added two more. One which I had been seeking for ever since 3.0.2 came and my former addiction to MazzleUI was cut (thankfully, 'cause that UI really dumbifies you). And that was the Mappy: now I got my minimap where I wanted it.

The other one came from a suggestion from my other brother, who is the first timer in the game. He has advanced within this week from 46 to 49 with the 'aid' of Quest Helper. And boy, does that dumb the game down even further! Then again, if one wants to level efficiently, fast and without thinking about how to proceed, Quest Helper is The One addon to rule them all. However, it failed me miserably with the Rayne's Cleansing, as it skipped one quest of the chain and went bonkers for the rest of it. Thankfully I know Ashenvale a bit from my days as Tauren Druid in there, so I wasn't completely lost. In the end, finished Ashenvale and part of Duskwood with the help of this addon, making a level to Pupunen.

And cashing out 60+g from AH sales, "powered by Auctioneer Advanced". There is still some 250g worth sales pending in and I'm already on my own. All that will be P R O F I T.

Back to the subject.

I will be tweaking my UI everytime I login from now on, to get to the point where my UI is as I want it to be. The problem with this is that I have to tweak all the elements one at a time. Last night I meddled with Quartz and ag, the login before that went with Grid and Bartender4. The most problems I'm having with Quartz and Grid, because both rely on the manual tweaking of the parameters. Oh, yes, and Buffalo2, which refuses to co-operate with me.

This time I will do it by myself, not relying on ready compilation UIs. At least I know when I blunder and hopefully I learn to correct the mistakes myself.

Until I install the next Addon and take two down...