Allods became 'mature' as a MMO. I mean, it came one year old and because of that they hand out free mounts to all 'established characters'. Which in short means characters who have reached the capital city and have access to the mail box.
Allods itself hasn't changed much. It's still pretty, eye candy, with nice features and very unique feel to the graphics and all. In a way, I could recommend it if you were on WoW but wanted to have something wee bit different to try.
The talent grids have changed and all characters not so up to date will find their skills and talents reset. Which is especially nice when you think of a returning player who had the version 1.04 on as the current version of the game is something liken 3.07...
To my slight frustration the starter area has been revamped to be very, very easy and unchallenging. The first group opponent has been removed and the hard end bosses are... well, meh. Giant meh, to be honest: even my healer type with his basic damage spells was able to kick their hairy behinds without a problem. Maybe they were the first challenge in the starter area, as everything else was so bland. No more monsters attacking you if you were not cautious.
It seems that 1st of May also added some bonuses, as you could get double the stuff from gathering quests compared to normal, which made the Survivors reputation gathering very, very fast and easy.
As I talked about the game with my sons - who played earlier with me - one of them said the main issue of Allods. It's just too similar with more of the same to play as WoW to make any distinction between the two.
We'll see how long I can endure that.
On Champions my daughter pointed out the biggest flaw of that game: all the quests are just beating people up in general. Repetition after repetition. Except for the Action Packs, cartoon story quest chains which can normally be acquired by purchasing them. Now they have obviously opened at least two of them to everyone as they revamped the game a bit, and I sincerely have to say that Whiteout has been the best I have experienced in the game so far. It took me about two hours - solo - to go through the story with it's investigations and interrogations, and I was ready for more as that was up!
I know the action packs have been there all the time, but I have never even wondered what they were about. It would be great to have a balanced team to take on one to see how it would fare then.
The alerts - the new random instances - are more or less dead to me. Go in, kill-kill-kill, loot.
Not fun really. Especially as most of them are populated with low level characters like myself, with too few skills to cover up the whole team. Being a support character without the support skills will eventually be the doom of the team, really.
Anyhow, fare safe!
Allods itself hasn't changed much. It's still pretty, eye candy, with nice features and very unique feel to the graphics and all. In a way, I could recommend it if you were on WoW but wanted to have something wee bit different to try.
The talent grids have changed and all characters not so up to date will find their skills and talents reset. Which is especially nice when you think of a returning player who had the version 1.04 on as the current version of the game is something liken 3.07...
To my slight frustration the starter area has been revamped to be very, very easy and unchallenging. The first group opponent has been removed and the hard end bosses are... well, meh. Giant meh, to be honest: even my healer type with his basic damage spells was able to kick their hairy behinds without a problem. Maybe they were the first challenge in the starter area, as everything else was so bland. No more monsters attacking you if you were not cautious.
It seems that 1st of May also added some bonuses, as you could get double the stuff from gathering quests compared to normal, which made the Survivors reputation gathering very, very fast and easy.
As I talked about the game with my sons - who played earlier with me - one of them said the main issue of Allods. It's just too similar with more of the same to play as WoW to make any distinction between the two.
We'll see how long I can endure that.
On Champions my daughter pointed out the biggest flaw of that game: all the quests are just beating people up in general. Repetition after repetition. Except for the Action Packs, cartoon story quest chains which can normally be acquired by purchasing them. Now they have obviously opened at least two of them to everyone as they revamped the game a bit, and I sincerely have to say that Whiteout has been the best I have experienced in the game so far. It took me about two hours - solo - to go through the story with it's investigations and interrogations, and I was ready for more as that was up!
I know the action packs have been there all the time, but I have never even wondered what they were about. It would be great to have a balanced team to take on one to see how it would fare then.
The alerts - the new random instances - are more or less dead to me. Go in, kill-kill-kill, loot.
Not fun really. Especially as most of them are populated with low level characters like myself, with too few skills to cover up the whole team. Being a support character without the support skills will eventually be the doom of the team, really.
Anyhow, fare safe!