Three dunces took yet again a new feather into their bright, shiny and feather filleg high hat by tackling a new set of Northrend dungeons at about the right level range. Ok, Team Dos - or Two as we cleverly put it - has evolved a bit over the level range of the dungeons just now, but we're catching up with the glass roof soon enough.
The night's menu was Violet Hold, Zul'Drak and Gundrak, and despite the fact that we were undermanned, we were astonished how easy they felt. And how darn challenging they have always been for full random groups in the past. Granted, though, that our level range at the beginning of the show was 77-79 and the instances are only above 75, we were a bit over, but it's fair to say that we gave some by having only three dunces of us to meddle with them.
Whereas I was totally of the opinion that the game mechanics have been changed and the instances have been made much easier than they were when WotLK was in its prime, the rest of our threesome were of the opinion that we have just gotten so much better in the game. While the latter may be true, I still believe that our fumbling with our secondary group cannot be that much better than our performance with our prime team way back when we really tried to learn the classes and their quirks as well as possible.
Be it one or the other, these instances were simply not too challenging and as we earlier - in WotLK prime - spent one evening downing one instance, we now ran through three in same time. Without breaking sweat. Without complaining that it's impossible.
Not without wipes, though. That would have been unheard of, and by the instance rules of the Order of the Fist, unacceptable negligence of proper day's work.
This being said, both teams are now within the motherly confines of our own guild. As we had been neglecting our 'main' characters after running our of Cataclysm challenges (we three manned all five mans, you cannot arse us to try them on heroic, really), we weren't contributing to the other guild anymore. So it was only fair to find our mains without a guild tag after a long while. Thank you for having us among you, Highland Warriors, it was fun as long as it was. I sincerely hope that you down the big bad bosses in the Mists of Pandaria the way you have (mis)treated the bosses of the earlier expansions!
Now this blog is linked to Google+ and that part should be taken care of, too.
The only thing I kind of feel bad about is the fact that World of Tanks doesn't create great stories. Or the stories are mainly the same: joined a random battle, our team was a bunch of monkies, the other team was a finely tuned machine - we lost. Of course there are situations when random battles are something quite different any you find yourself as the last man standing, but they are so far and wide.
When there is no big story to tell about, then there is nothing to tell.
This blog will stick to the games with stories.
The night's menu was Violet Hold, Zul'Drak and Gundrak, and despite the fact that we were undermanned, we were astonished how easy they felt. And how darn challenging they have always been for full random groups in the past. Granted, though, that our level range at the beginning of the show was 77-79 and the instances are only above 75, we were a bit over, but it's fair to say that we gave some by having only three dunces of us to meddle with them.
Whereas I was totally of the opinion that the game mechanics have been changed and the instances have been made much easier than they were when WotLK was in its prime, the rest of our threesome were of the opinion that we have just gotten so much better in the game. While the latter may be true, I still believe that our fumbling with our secondary group cannot be that much better than our performance with our prime team way back when we really tried to learn the classes and their quirks as well as possible.
Be it one or the other, these instances were simply not too challenging and as we earlier - in WotLK prime - spent one evening downing one instance, we now ran through three in same time. Without breaking sweat. Without complaining that it's impossible.
Not without wipes, though. That would have been unheard of, and by the instance rules of the Order of the Fist, unacceptable negligence of proper day's work.
This being said, both teams are now within the motherly confines of our own guild. As we had been neglecting our 'main' characters after running our of Cataclysm challenges (we three manned all five mans, you cannot arse us to try them on heroic, really), we weren't contributing to the other guild anymore. So it was only fair to find our mains without a guild tag after a long while. Thank you for having us among you, Highland Warriors, it was fun as long as it was. I sincerely hope that you down the big bad bosses in the Mists of Pandaria the way you have (mis)treated the bosses of the earlier expansions!
Now this blog is linked to Google+ and that part should be taken care of, too.
The only thing I kind of feel bad about is the fact that World of Tanks doesn't create great stories. Or the stories are mainly the same: joined a random battle, our team was a bunch of monkies, the other team was a finely tuned machine - we lost. Of course there are situations when random battles are something quite different any you find yourself as the last man standing, but they are so far and wide.
When there is no big story to tell about, then there is nothing to tell.
This blog will stick to the games with stories.