Summer is over and the first rainy Autumn days are here.
Contrary to the belief, I am not dead. Nor the blog. In fact, over the summer I encountered several interesting and mindboggling things in WoW that I haven't been able to start writing again. Most probably it will result that I just forget what I experienced over the summer and focus on the current endeavours.
Which may be a reason for some to take this blog off of their reader, as it seems that the only thing I'm doing in WoW at the moment is playing once a week with my brothers, occasionally with my son. And with my brothers we are levelling up a second team in which we do not even have a warrior. Welcome the second team of the Three Dunces: Paladin (former Förgelös), Rogue (former Bishopgeorge) and Shaman (former Laiskajaakko aka me). Plus the occasional visitor, my son with his Warlock.
I tried to get interested in playing on a PvP server and working on a twink rogue. He's now twinked up to max without any Heirlooms, which is gimping him somewhat, but still he's pretty balanced to play, especially as I'm maxing myself as harasser and pain in the behind. My banker on that server has amassed over 12k gold in 2 days of played time, while providing the twink with appropriate enchants and all, so AH gamble doesn't hold any interest to me at all. Sufficient to say, there are enough players who have no idea of how valuable some things are and there are few enough of us who can pinpoint the profitable stuff.
Maybe the lack of guild and group in the PvP server serves as one reason why it doesn't feel good. Granted that a rogue is a lone wolf by nature, but as rogues have lost all their characterizing abilities over the years (or more specifically, the abilities are there but there is no reason in gameplay for disarm traps or lockpicking) they have become a commodity. Like all classes, really. It would be more honest towards all that the classes were reset to Tank, Ranged DPS, Melee DPS and Healer.
The other reason to sign me off of your reader is that I have decided to give Rift a new run. Started a new warrior-archetype on Estrael, US and will see how far I can play that game this time. The time difference will be the problem, as always when playing overseas, but I'm a loner anyhow and all contact with guildies will be a bonus. I think I gave up Rift too soon and in a way let Insult to Injury down by doing that. Sorry folks.
Blogging schedule may become more scarce, but I try to post twice a week from now on. The blog list will stay as it is, maybe a bit pruning is needed but otherwise it will stay. I'm reading only one or two blogs currently anyhow, but that is another story.
Let the games begin!
Contrary to the belief, I am not dead. Nor the blog. In fact, over the summer I encountered several interesting and mindboggling things in WoW that I haven't been able to start writing again. Most probably it will result that I just forget what I experienced over the summer and focus on the current endeavours.
Which may be a reason for some to take this blog off of their reader, as it seems that the only thing I'm doing in WoW at the moment is playing once a week with my brothers, occasionally with my son. And with my brothers we are levelling up a second team in which we do not even have a warrior. Welcome the second team of the Three Dunces: Paladin (former Förgelös), Rogue (former Bishopgeorge) and Shaman (former Laiskajaakko aka me). Plus the occasional visitor, my son with his Warlock.
I tried to get interested in playing on a PvP server and working on a twink rogue. He's now twinked up to max without any Heirlooms, which is gimping him somewhat, but still he's pretty balanced to play, especially as I'm maxing myself as harasser and pain in the behind. My banker on that server has amassed over 12k gold in 2 days of played time, while providing the twink with appropriate enchants and all, so AH gamble doesn't hold any interest to me at all. Sufficient to say, there are enough players who have no idea of how valuable some things are and there are few enough of us who can pinpoint the profitable stuff.
Maybe the lack of guild and group in the PvP server serves as one reason why it doesn't feel good. Granted that a rogue is a lone wolf by nature, but as rogues have lost all their characterizing abilities over the years (or more specifically, the abilities are there but there is no reason in gameplay for disarm traps or lockpicking) they have become a commodity. Like all classes, really. It would be more honest towards all that the classes were reset to Tank, Ranged DPS, Melee DPS and Healer.
The other reason to sign me off of your reader is that I have decided to give Rift a new run. Started a new warrior-archetype on Estrael, US and will see how far I can play that game this time. The time difference will be the problem, as always when playing overseas, but I'm a loner anyhow and all contact with guildies will be a bonus. I think I gave up Rift too soon and in a way let Insult to Injury down by doing that. Sorry folks.
Blogging schedule may become more scarce, but I try to post twice a week from now on. The blog list will stay as it is, maybe a bit pruning is needed but otherwise it will stay. I'm reading only one or two blogs currently anyhow, but that is another story.
Let the games begin!