Oh, joy.
This post was supposed to be posted about a week ago, but alas, blogger was down. Still bugged in some parts it seems (at least I'm having trouble to comment on blogs with Blogger comment section), but mainly working.
Anyhow, a week ago three brothers took up on a sword and rode into the Halls of Origination, where they were beaten severely on their former try. Guess how it went now...?
That should give you a slight hint...
There is one particular set of mobs which caused us some grey hair, and that was the one after Temple Guardian Anhuur on the way to Brann Bronzebeard. The one with one big baddie and three other ones. Tricky if you do not sap the infuriating caster type and kill the other one as soon as possible.
After coming to terms with the kill order, that mob was easy. Surprisingly so.
To our misguided amazement we found ourselves in the Hall of Lights or whatever the place is, and proceeded to dismantle the safeguards: the four elementals and a bunch of troggs. Long story short (as one picture equals some hundreds of words, like they say):
As you can see from the sequence, we had problems with only one of the elementals, that being the water one. The bubble, coming on the healer at the right moment, is a bugger, and really caused some hilarious moments. On the other hand, our main theme of the evening was that the healer lives, everyone else dies, even though in the last picture it's the rogue alive. He - on the other hand - used his vanish on each and every occasion things started getting hairy, getting the tank aka me killed more than I really deserved.
We skipped most of the 'unnecessary' parts and finally took the fight to the main boss, fiery Rajh. We had some negative pepping going on when the fight started, and the trash guarding the boss was really a pain: in randoms this would cause several groups to disappear into thin air if the end boss wasn't in sight.
What a warm and loving fight that was. Heated debate, streaming solar flares, burning embers raining from the sky. What more can a man desire?
In the end, it was one mob standing. That being the three unbeatable, who again did the job of five, which so many random groups still fail to do (in heroics).
.
.
This post was supposed to be posted about a week ago, but alas, blogger was down. Still bugged in some parts it seems (at least I'm having trouble to comment on blogs with Blogger comment section), but mainly working.
Anyhow, a week ago three brothers took up on a sword and rode into the Halls of Origination, where they were beaten severely on their former try. Guess how it went now...?
That should give you a slight hint...
There is one particular set of mobs which caused us some grey hair, and that was the one after Temple Guardian Anhuur on the way to Brann Bronzebeard. The one with one big baddie and three other ones. Tricky if you do not sap the infuriating caster type and kill the other one as soon as possible.
After coming to terms with the kill order, that mob was easy. Surprisingly so.
To our misguided amazement we found ourselves in the Hall of Lights or whatever the place is, and proceeded to dismantle the safeguards: the four elementals and a bunch of troggs. Long story short (as one picture equals some hundreds of words, like they say):
As you can see from the sequence, we had problems with only one of the elementals, that being the water one. The bubble, coming on the healer at the right moment, is a bugger, and really caused some hilarious moments. On the other hand, our main theme of the evening was that the healer lives, everyone else dies, even though in the last picture it's the rogue alive. He - on the other hand - used his vanish on each and every occasion things started getting hairy, getting the tank aka me killed more than I really deserved.
We skipped most of the 'unnecessary' parts and finally took the fight to the main boss, fiery Rajh. We had some negative pepping going on when the fight started, and the trash guarding the boss was really a pain: in randoms this would cause several groups to disappear into thin air if the end boss wasn't in sight.
What a warm and loving fight that was. Heated debate, streaming solar flares, burning embers raining from the sky. What more can a man desire?
In the end, it was one mob standing. That being the three unbeatable, who again did the job of five, which so many random groups still fail to do (in heroics).
.
.