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Friday, December 17, 2010

Three rode to Mt. Hyjal and found themselves in Blackrock Mountain

Oh, well. Back to business. The three stooges nights are the highlights of my WoW playing, definitely, even though last week started to look like something that was not too appealing. Questing among thousand others, trying to steal kills and bosses and just trying to be the fastest in a mini-instance - or elemental realm or whatever they are - to get the quests done.

Last night started as one such thing. Questing among not-so-friendly competitors. The darn hurry rubs on very fast, especially after you try to kill ten foozles and notice that someone picks them up with a dot just before you charge into them.

I was ready to kill after two such quests. Add to that the fact that at least three Obsidian nodes were stolen from me as I was fighting the mob guarding it.

Then we got to the same mini-instance and the recognition was immediate. The instance was a tribute to ancient game called Joust, with wing flapping and awkward 3d movement with a bird that really couldn't decide whether it was a brick or a sparrow.

It took a while to get the hang of the controls, but in the end it was pretty fun, actually. Though I still think that Joust was much better in it's 2d design than this 3d version of it. Still it was a nice tribute to one of the old arcade games.

At which point Förgelös, our resident rogue, started pestering us with the quest to enter the Blackrock Spire. Heedless to that we plunged into the questlines involving the Inferno area, and soon noticed that all three of us were cursing the quests to kill, collect and escort small furry things from the blazing Inferno to safety. Grumbling and mumbling filled our Vent channel as we worked to finish the hippie themed quests of the area: the only one which was fun was the last one, in which you saved bear cubbies by tossing them down from trees to a trampoline... go figure!

And off we went to the Blackrock. After some misplaced hearths and travelling, we found the new instance. Without much thinking we plunged in, head first as usual, not noticing that it really WAS an instance.

Few seconds later all toons were dead and three of us laughing the earlier frustration off.

After almost completing the instance we came to the conclusion that this was what we needed: to be against unbearable odds, chain-dying in places where everyone went dancing through. Not the over-dumbed down quest chains which were way too easy and simple even compared to the ones presented in the beginning of Northrend area.

Short note on the warrior side: you can say anything about levelling as protection, but the fact is that it hasn't gotten any better. I switched to the arms spec I had without changing any gear and I killed mobs in half the time. The only difference was that in protection I didn't get any damage from normal equal level mobs, but then again, who would bother? With arms I was running from a mob to another, combat healing on the run.

And the gear is clearly aimed for the dps side of the specs. Already replaced my chest and shield with way better greens than what I had in IC purple. Gearwise Förgelös was the lucky-duck in the group: everything changed from the earlier and he is now the one with the highest gear score of the group.

With new daggers and all.

The night was a success. The Three Stooges are riding again.

C out