Just as I have said, I cannot stay up late during the week. Now I feel like my eyes have swollen to sizeable tennis balls, my brain resists all attempts to get a decent thought out of there (twenty typos corrected from the last 7 words) and all in all I'd much rather be sleeping than working.
The culprit to this was last nights Three Stooges session: the three went where ever they could to be undergeared, underpowered and undermanned. In short, where ever the challenge lies to three casual newbies.
We had thought about taking on the Old World raid instances before they are made void: this is a project we will follow through before Cataclysm. I'm sure of that. But yesterday a devil whispered to us. Take on the ICC 5-mans...
I didn't have to lure my brothers to it. As our mains are all capped now, it should have been pretty straightforward thing to do. But there is always this "but" when we are considered. The "but" in this case was that none of us was too familiar with the instance. Förgelös had never even visited ICC, I had run Forge of Souls and Pit of Saron twice, never got to Halls of Reflection, and Bishop had been there once on a run which had been a disaster.
So the bosses and encounters were completely unknown to us as a group. Add to that the Mutilate-build of Förgelös, who still wears more or less blue/green gear, and you have the soup we were swimming in.
I had high hopes that we could down Brohnjahm, not much more due to our lacking dps. And situational awareness of a shortsighted procupine would prevent us from achieving anything more.
The trash proved that we had the potential: no problems to keep the aggro and downing them in succession. The biggest problem was for the rogue (Förgelös) to stay out of the harms way and stay alive: I think he got himself killed once or twice before we got to Brohnjahm.
Ah, king of souls... First of all, we had to figure out how the encounter works. We spent at least the first 5 minutes to figure out that I had to kite him away from the shattered souls and the others could do their best to kill them while I was backing away from the boss along the rim of the disco ballroom. The Soulstorm proved to be even worse due to the fears cast, causing us lose unnecessary amounts of health while running through the storm, twice each time.
But... Rest in pieces, Brohnjam! We did it on the first try, and quite frankly I didn't believe it at first. One of the most exhilarating experiences at level cap I've taken part to.
After that boss, the trash becomes even easier, and we found our way to the Devourer of Souls. I remembered that this boss was tricky, but I didn't remember why.
First of all, Bishopgeorge, our resident healer, announced he was out of drinks and potions... so no mana refreshes within the combat. "Just try to stay alive when I go OOM" was all he could give us.
Second, Förgelös doesn't seem to have any kind of DBM type assist, so he misses most of the cues of the harm, like the pools on the ground and the soul light which really kills if you stand in it.
"Don't look into the light!" was the best advice I could give.
The first one was a wipe, clear, sound and solid wipe. Out of bad planning and not knowing the encounter. Something started to stirr in my mind as I was thinking what happened, but nothing tangible. Second try was another wipe, this time we got considerably farther, even though our healer decided to take a sunbath... And third was because both the healer and dps decided to make closer acquaintance with the dead.
Fourth was the epitaph of our running against unmeasurable odds. In the heat of the fight, Bishop DC'd and... announced that the battery in his mouse had just ran out. Both Förgelös and I were laughing silly due to this, causing...
Wipe four.
Obviously we got all pumped up by this, because we did it on the fifth try!
Out the bad air, in with the good.
Pit of Saron was another kind of beast. Forgemaster Garfrost went down on the second try, even though Bishop tried to even out the situation by DCing again. He didn't succeed.
Ick and Krick is an optional encounter which really measures -or as in our case, teaches- the value of movement and situational awareness to the newly dinged solo levelling beasts. Or it should at least do that. I decided it was time to bang our heads against that wall, as there was a certain lack in the quality of following the cues on the ground among our threesome.
I cut the long story short by these recaps:
- Förgelös dies in Toxic Waste. Bishop slips and we wipe.
- Bishop dies in the explosions. We wipe.
- Förgelös gets chased by Ick. He runs to Ick and keeps on beating him. We wipe.
- I get chased and run too far. The encounter resets even though Bishop lands several Holy Smites on Ick.
- I charge on Ick, Förgelös starts to whack Ick... and Bishop DC's just before the charge. Wipe.
Our (Laiskajaakko and Förgelös) gear was already red, the clock was around midnight and we had already exceeded our expectations for the evening so we called it a night.
Where Gevlon runs his Undergeared, we run Undermanned!
...
Friday, June 11, 2010
Tuesday, June 8, 2010
Collateral excitement
I was thinking of the most exciting experiences in my EVE experiment the other day, and to my surprise the one incident which really stuck to my mind was such that I wasn't even there.
As you may know, EVE has a very good voice chat system in the game. Thus the corporation I'm in uses it almost solely to communicate within the game, with just few lines in the chat box really. So there were some 30-40 of us online that evening (for me, morning for some) as one of our system scanners found a wormhole in our home system. The recon team was there within few minutes, as well as our resident miner, and they were communicating the whole thing over the voice.
Recon in, checking the system, scanner in, scanning for anomalies. Some muscles in to take the rats out and finally the miner with the required hauler. Mind you, this wasn't a small wormhole, as the amount of ships can tell!
To their surprise, there was another wormhole in the system!
As the recon and scanner were working on the new wormhole, one of the muscle team had to come back to get some ammo. He warped through the wormhole and...
"Oh my god! The wormhole isn't there anymore!"
"NO!"
"Don't say it collapsed on us!"
Silence.
"Just checked, we have about 273 jumps to home from here, all through nullspace."
Some groaning and cries of disbelief.
"Sorry guys. Sorry, the wormhole is intact. I was looking to the wrong direction."
The whole voice chat exploded with laughter. Really, it was like 5 minutes of cackling, myself laughing with tears in my eyes.
The rest of the wormhole incident went pretty well, one ship was lost due to a sentry gun the muscle squad 'accidentally left there'. And the other wormhole lead to a system in which there was already another team: peacefully our people withdrew from there.
Now I can't remember similar incident from WoW. The thing is that the whole group was in the same fleet, which equals raid in WoW. Raids, however, are very much directed to one aim only and are thus confined within their own chat, be it /raid or Vent/TS channel of their own. You never get to hear the panic, joy or other emotions unless you are there. The chat box is even worse, as it cannot convey any emotions, or at least not as strongly as voice.
Can you remember any collateral excitement or incident in which you weren't yourself in, but experienced the same thrill as those who really experienced it? And in which game was it?
::
::
As you may know, EVE has a very good voice chat system in the game. Thus the corporation I'm in uses it almost solely to communicate within the game, with just few lines in the chat box really. So there were some 30-40 of us online that evening (for me, morning for some) as one of our system scanners found a wormhole in our home system. The recon team was there within few minutes, as well as our resident miner, and they were communicating the whole thing over the voice.
Recon in, checking the system, scanner in, scanning for anomalies. Some muscles in to take the rats out and finally the miner with the required hauler. Mind you, this wasn't a small wormhole, as the amount of ships can tell!
To their surprise, there was another wormhole in the system!
As the recon and scanner were working on the new wormhole, one of the muscle team had to come back to get some ammo. He warped through the wormhole and...
"Oh my god! The wormhole isn't there anymore!"
"NO!"
"Don't say it collapsed on us!"
Silence.
"Just checked, we have about 273 jumps to home from here, all through nullspace."
Some groaning and cries of disbelief.
"Sorry guys. Sorry, the wormhole is intact. I was looking to the wrong direction."
The whole voice chat exploded with laughter. Really, it was like 5 minutes of cackling, myself laughing with tears in my eyes.
The rest of the wormhole incident went pretty well, one ship was lost due to a sentry gun the muscle squad 'accidentally left there'. And the other wormhole lead to a system in which there was already another team: peacefully our people withdrew from there.
Now I can't remember similar incident from WoW. The thing is that the whole group was in the same fleet, which equals raid in WoW. Raids, however, are very much directed to one aim only and are thus confined within their own chat, be it /raid or Vent/TS channel of their own. You never get to hear the panic, joy or other emotions unless you are there. The chat box is even worse, as it cannot convey any emotions, or at least not as strongly as voice.
Can you remember any collateral excitement or incident in which you weren't yourself in, but experienced the same thrill as those who really experienced it? And in which game was it?
::
::
Friday, June 4, 2010
Wondering on Friday
Why are there separate gear sets, skills and mechanics for PvP and PvE? Why cannot it be one set for everything: sometimes you kick, sometimes you get kicked?
Why there is a separation between PvP and PvE in WoW? Sure, I understand that ganking is prominent if there is no such thing, but... still, why they have been made separate?
The other thing is that there seldom are any punishment for ganking or player killing. In real world you commit a homicide you get cops after you. You kill someone in the less civilized parts of the world and you get the victims family, clan, neighbours after you. You know you will be avenged. In MMO's with PvP... seldom, if not rarely at best.
The bottom line is...
What drives players kill other player characters even when there is no challenge involved (less experienced, less geared, lower level)?
Why there is a separation between PvP and PvE in WoW? Sure, I understand that ganking is prominent if there is no such thing, but... still, why they have been made separate?
The other thing is that there seldom are any punishment for ganking or player killing. In real world you commit a homicide you get cops after you. You kill someone in the less civilized parts of the world and you get the victims family, clan, neighbours after you. You know you will be avenged. In MMO's with PvP... seldom, if not rarely at best.
The bottom line is...
What drives players kill other player characters even when there is no challenge involved (less experienced, less geared, lower level)?
Wednesday, June 2, 2010
Fun, work and reward
This is a quote which I took from the comment thread in Buzz to my yesterday's post
...
The question is if the in-game activity isn't fun in itself, and the reward is only the cherry on top, or whether we are actually doing stuff we hate just for the reward. - Tobold StoutfoodWorth a thought. Really.
...
Tuesday, June 1, 2010
Random quote
I can't help but post this excellent quote I found the other day.
Because the current trend in MMO's is to make them appeal to everyone and grant the instant gratification to the player whatever s/he does. This doesn't involve sweat nor struggle, but everyone is entitled to this because they pay for their play time. It's more like a RMT shop rather than a game with a challenge.
Where everyone with a credit card can have a sparkling pony and half of the empire, the works.
EDIT (Thanks Spinks for pulling my sleeve): The question really is, what are we entitled to by paying for the month of game time? To use the virtual world the way we can and are ready to work for, or to the whole show?
By purchasing something like Dragon Age or Oblivion, you are entitled to the contents of the game, but you are also required to work for the possibility to get to the end. You are not immediately handed out the whole story, that would be a click a story solution.
No MMO will be like that. At least I sincerely hope so.
“Don't feel entitled to anything you don't sweat and struggle for.”
Marian Wright Edelman (1939 – ) American activist
Founder of the Children's Defense FundThis is something we have forgotten in our MMO experiences, something that has changed the face of the MMO's from a challenge to entertainment.
Because the current trend in MMO's is to make them appeal to everyone and grant the instant gratification to the player whatever s/he does. This doesn't involve sweat nor struggle, but everyone is entitled to this because they pay for their play time. It's more like a RMT shop rather than a game with a challenge.
Where everyone with a credit card can have a sparkling pony and half of the empire, the works.
EDIT (Thanks Spinks for pulling my sleeve): The question really is, what are we entitled to by paying for the month of game time? To use the virtual world the way we can and are ready to work for, or to the whole show?
By purchasing something like Dragon Age or Oblivion, you are entitled to the contents of the game, but you are also required to work for the possibility to get to the end. You are not immediately handed out the whole story, that would be a click a story solution.
No MMO will be like that. At least I sincerely hope so.
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