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Sunday, January 11, 2009

Priests against Shadowfangs


Friday's ex-tempore laughter run: priests against Shadowfangs. Actually, it was three priests against Shadowfang Keep and Archmage Arugal. The three were Bishopgeorge, Pupunen and Flimsy, for whom the run was a real boost in gear. Robes of Arugal serve a caster for a quite long time, and is currently extremely easy to acquire.

Which reminds me of one certain thing. Because of the fact that Shadowfang Keep is deep in Silverpine forest -and "Horde Territory" as Flimsy put it- it is pretty hard to reach at the correct level range and thus is much neglected by the Alliance. As is Wailing Caverns, which serves the Hunters and Rogues with similar love as Shadowfang Keep serves the caster classes.

This is a shame, and I think it's the most obvious sign that people are levelling just to get high and fast: sadly I have to admit that I have resorted to the similar thinking with Laiskajaakko recently. 

Now The Order of the Fist has a nice base from which to form the runs, so it would be easy enough to run these instances in a succession.

And it doesn't mean a thing if the Instance is in contested area: heck, people are running Ragefire Chasm by Alliance toons and Stockades by Horde toons! Ask them if it matters! 

Achievements don't make that separation.

Besides, it's fun.

Thursday, January 8, 2009

Oldies, goldies

I don't remember where I got the link to GoG.com, but I remember how I gasped when I visited the site. Joined immediately and downloaded Good old Game "Beneath the Steel Sky".

Boy does it bring memories. Of the time when games had content instead of eye (and ear) candy. When the action was more the rapid movement of the few brain cells. When button smashing was the only method of communication, not repeated sequence of few buttons.

The times when the programmers had to work for the story in RPG's instead of cool textures and effects.

Oh, well. I think I have to get some sort of emulator and finish Albion. That, after all, was one of my all time favourites.

GoG has some real treats in their shelf: Fallout 1 and 2 for example,  which I'm going to dl as soon as I get the Steel Sky finished. Which may take some while because of the Guild obligations... sadly so.

Now I'm off.

New mule and observations

Now then. I activated yesterday a new mule for my Alliance toons. He will be only for the AH duty, so I'm keeping it addon free as much as possible. Naturally, Auctioneer, Postal and Prat are there to make the business run smoothly.

Nice thing about this is the fact that the scanning -of which I have been complaining loudly in here and Twitter- is faster. Well, the scanning itself isn't, but the processing after the scan is way smoother than with Pupunen with all her addons on and stealing resources. Now I get almost up to date data to search with. And that shows already in the performance.

I transferred 4g from Laiskajaakko to this new mule. With the money I purchased some Glyphs that were sold at around 1% of their historical market price (according to Auctioneer). In less than three hours I netted 42g, which I 'wisely' reinvested to AH purchases. All in all, I'm already sitting on top of 17g in profit and almost 70g worth of stuff for sale in AH. Not bad for the first day in game, right?

In fact, the first sales I made with this toon were with the money earned from the first 5 levels of adventuring in the starting area. And earned the first gold with that. Hooray for the constant need for herbs.

My initial observation when I started to check the AH with new, poor toon was that the prices of Glyphs have dropped considerably. But at the same time, there seems to be a couple of people levelling up their Inscription, at least according to the sellers: there were three names filling up all the classes Major Glyphs, which suggests that they are selling their products out at the price they are moving fast. Which is in fact way below their material cost. 

Which is a good thing for someone with money to invest. Which isn't me, yet.

Though I found a couple of lovely Major Glyphs that were on sale for 1 s-10 s (!), which I grabbed and sold for 4g - 8g, thus making some nice profit. As I mount more money, I'll make sure to hoard more of the cheap ones, as the inscription levellers will come in waves and the use of Glyphs is pretty much constant.

Now I have to find some nice Minor Glyphs to snatch...

All in all, 'fresh' start is always nice. Especially when it is smooth and makes the routines easier.

Oh, yes. Now I have Pupunen in active healing duty instead of running to and fro between mailbox and AH. Nice!

Random thought #1: Fear of Heights

Might as well start a random series of random thoughts about even more random issues.

The first one came to me when I saw a Swdish documentary about Internet sites dedicated to suicides and suicide forums in which people are helping others to kill themselves. The reported tracked down a Swedish guy who had instructed at least one young man to take his own life, and even encouraged to do it.

The thought was disturbing as well as was the whole documentary.

In the documentary a psychologist said that formerly they could speak about 'suicide process' in which a person first got the thought of wanting to die. Then this person had to gather the needed equipment and only after that s/he could commit the suicide. It might well have been that this person got to a high cliff and stood on the verge, contemplating the act. At that point there might be a gust of wind to make the decision. And this is what the psychologist called "randomly assisted decision" which could finalise the act.

It was this explanation that caused me to realise one minor thing.

I'm not afraid of the height itself. I'm afraid that I might want to fall.

Now that's scary.

Tuesday, January 6, 2009

Maraudon


Yeah, we got the Maraudon Achievement in one solid run. Thanks Dreathon, our guild-mascot Deathknight über-booster!

What I just realized is that I have to apologise our guild Deathknight, Hunter and Retribution Paladin for using derogatory names about their chosen classes. Let me make is understood, that none of our characters in these classes can be called by any of the derogatory names commonly used about them. These guys are worth their weight in gold, and I will do anything to protect their name.

I realised also a couple of things last night after the run. First of all, the Old World instances, though beautifull and intricate, are too long for a single run. When compared to the ones in The Burning Crusade, Maraudon is excruciatingly long one. I don't even want to think how long it takes to complete at the right level range.

Secondly, now I remember why I hate boosts: they are boring as hell. Nothing to do but run and collect loot, which in this case was not en par with the group's level.

And third: Blizzard should include a new "Persistent Adventurer" Achievement: you get the achievement by banging your toon against the instance entry 10.000 times, receiving "Another instance cannot be launched right now. Please try again later" error...

All in all, good show. Oh, and we also cleared Stocks for one member... with the help of Lendo's main. 

Ok, shoot me in the Guild Chat for announcing your affiliation with me.

I can take it.