Wednesday, October 1, 2008

Matured out MMO

I'm not sure if the title describes the content best, but that's what comes to my mind on my yesterday evening's roamings in WoW.

I finally got around and joined a 'newbie guild'. So far I have been avoiding guilds like a plague, because I know I commit to them till the end. In Horde side I have been in three guilds so far: first one was temporary till the second one was formed. Second one died out. Third one is on another server and is still keeping me as a member even though it's been over seven months since I have actually played my horde characters.

Horde guilds have been mature. Both in real member age and in the mentality. Set for a job.

Now on the Alliance side I have been in one earlier. It was closed down as the GM moved to another server. Well, boo-hoo, there was no activity in the guild anyhow. So I was more than cautious when I was presented with the current Guild. Newcomer oriented; low level entries preferred; guidance, instances and boosts scheduled; and so on.

After first hours I was sold.

The GM really is practicing what he's preaching. The members are -especially the higher level ones- helping each other out. And the instance runs, both boosts and normal, are really scheduled, but that's not excluding the spontaneous ones. Which means that with over 80 characters in the guild already, there is no real need for PUG's as there is always some people around to run instances with.

Of course the level range is more difficult to accomodate.

But. There is always the 'but'. In this case it's the enormous drive of the newcomers to push through the content to the 'end game'. I ended up helping a lv12 to complete a quest which has the level recommendation of 18. Well, I got a quest for reputation done while at it, but it made me feel bad. Another newcomer to the game insisted, really, that I should give him money so he could repair his gear and continue playing. And later insisted that I should help him to do the same quest as the other one.

No manners.

This only shows to me that the publicity of the end game content being the game has paid out. People coming to the game for the first time are rushing through the content to see what the fuzz is about, not understanding that the fuzz was originally about the content they are neglecting!

I'm afraid that WotLK will be a sad occasion for WoW as we know it, both game and lore wise.

Then again, I had some real fun in the game yesterday, roaming around Loch Modan and Wetlands with my lv40 warrior. I know, I know, not much of a challenge, but I really got into the role of explorer and mentor. I helped at least three or four players to achieve their goals while just being around, I chatted at /guild about levelling and helping people and over all, I was enjoying the helping part more than the playing itself. Which consisted mainly killing dozens of Ogres at the north-eastern corner of Loch Modan area. I'm missing that one crushed crystal from the ogres to complete that 'last mission' in Loch Modan...

I'm camping over by the caves, so I'm ready right away I login.

Ram mount, here I come!

1 comment:

Tesh said...

I've lamented the decline of the old world content in a few places, most comprehensively on my blog here:

The Old World of Warcraft

It really is strange that Blizzard is burning bridges this way. It's bad business, and baffling that they would blunder this badly.