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Showing posts with label Rift. Show all posts
Showing posts with label Rift. Show all posts

Wednesday, March 16, 2011

It's the way you use it

This is kind of a response to the discussion resulted from yesterday's post.

I admit that I measure my performance in WoW. Be it Gnomore with his no-kills policy (binary measurement: kill/no-kill), my spriests performance in random instances (DPS), my AH adventures (GPH or total gold gained) or my tanking with the Three Stooges (did we get it or was it another wipe). I also resort to some comparative measuring during the last one, due to the fact that we three are in it together and if any of us spots any way to improve the overall performance, its a gain for all of us.

It comes down to the fact that I use the numbers and measurements for myself, to improve my personal gameplay, performance and/or evaluate my success in gaining my goals.

I admit that I did pose the thought in a somewhat provocative manner, condemning the whole measuring as bad, evil or originating from poor self-esteem.

As Hirvox mentioned, minmaxing can be fun, and for some it is the only fun part of the game. At the same time we should accept the fact that not all are interested in minmaxing at all, even though the game itself imposes this on us. I still think that if the game is played so that you must seek additional information from off game sources to be able to play it at any level, there is something wrong with the game itself. And that measuring performance is way out of the way of reasonable if your gearing and/or performance is used as a measure of yourself as a player.

In Rift there are no actual performance meters (dps or threat meter), the only metrics there is is in fact the rift/invasion group roster, which can only be accessed while the event is on: after the event is over the roster disappears and there is no way of telling who performed the best or who worst. I think Rift is going to avoid the measurement issue WoW is already suffering because of the fact that there are so many ways to set the souls up and even though the archetypical soul/role composition changes, the general class bonuses in the gear still apply: the gearing is much more straightforward in it's own simplified way.

Main point today is this: it's not wrong or a bad thing to have measurements or measuring in the game. What makes it wrong or right is the way you use the information. To use the information to improve ones own performance is more than applicable, but to rank people according to some arbitrage numbers - usually taken out of context - is just sheer dumb. (Note: I'm not talking about improving raid performance, that is similar to what we do as Three Stooges. But if that information taken from separate fights are used to put people down, I really doubt the motivation of the raid leader.)

The question for today is: is it really necessary to measure the performance to the last decimal (or hexadecimal, or even binary sequence)? Like I said about Rift, there is no need for it, and the game is overall deemed seriously fun, where as in WoW where everything is measured by addons the game is funnily serious.

At least that's the way I see it: measurements, when used 'wrong', alienate the player base and creates a separation to those who minmax and those who couldn't care less. Both groups will suffer if there is no middle ground or mutual acceptance.
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Monday, March 7, 2011

Grouping away (yawp)

I was sitting on 187.208 gold on my four alliance characters in WoW this morning. That's just a bit over 25k profit over the week, which is not shabby by any means, considering how little I pay attention to the detail and profit in general. I may well craft a dozen glyphs to sell at 30g, but end up selling them at 8g, below costs. Mostly out of spite, because no-one else will sell at that time, either.

What has brought this up is simply the obsidium shuffle and the way the cut rares have started to roll out. The Shadowspirit diamonds (the meta gems) are going steadily, but the price range for them is fluctuating quite a lot. The prices may easily go from 168g on one day to 327g on another, and so far I haven't been able to pinpoint the pattern. Perhaps it is connected to the raid days, but I'm not totally sure.

Gnomore got some love over the weekend, a couple of levels up and a very, very interesting encounter with the Archeological dig sites: He ran from one end of an area to another between two sites which kept popping up in sequence. This has changed the way I play Gnomore considerably, hunting for the dig sites rather than gathering nodes. But in the end, this results less deaths, which is nice.

Rift. I've spent some very interesting time in Rift, not only because it is a new game, or because it's beautiful. Mainly because of the guild I got into and the people in there. Also the people within the game - if you shut the general chat off - are very nice and co-operative, something you do not find in WoW in the levelling areas anymore.

The most interesting aspect I encountered was the ease of grouping meaningfully. I was just doing quests and gathering (this follows me from Gnomore for sure...) and I came to the quests leading to the Iron Fort, a big fortress from which the big bad evil warlord was originally from. The quests are quite doable as solo, and there is no need for grouping, but the kill 10 of these, 12 of those and 8 of them quests mount up to some serious killing. So... I grouped with one cleric on the same quests. Soon another player character joined and before I noticed, there were eight of us doing the same quests, running from one tower to another, from tower to altars around the fort and so on.

And it was bleeding fun. Everyone was working towards their own, but at the same time common, aims and ends, chatting about the progress of the quest and having slight RP on the side.

In the end, everyone thanked for the group before splitting and about an hour had passed: it was like an open mini-instance in WoW.

The additional reward for doing the quests in group? Nothing, except getting them done faster than alone, and with style.

I think this one instance shows how a small thought on the social availability of grouping can change the experience quite considerably, and as the players realize more the possibilities of this open grouping, Rift play experience may well change to something we've never seen before. Social design at work, really.

All in all, a fun weekend with the games. With a lot to write about over the week, too.
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Tuesday, March 1, 2011

I doubt that's a good idea

This is not a Gnomore post. Gnomore is on vacation for this week due to Rift head start weekend.

This is a Rift post. Due to Gnomore being on vacation because of the Rift head start weekend.

Onwards.

So far I've been playing only one character, Kelari Mage called Copraf (ingenious naming, don't you agree?). The term "glass cannon" is an over estimation of Rift Mages survival abilities, but at least at the low levels the damage I can deal is quite enough to keep single mobs a couple of levels higher at bay. Even as much as to get them down before they can even hit me.

What can I say? Argent, the RP server I'm located with this character, is a very helpful and nice community. There have been no queues as far as I've seen, and the overall attitude is the we are in this together. The most bothersome thing about the game is its namesake, the rifts: it seems to me that there are invasions and rift events going on constantly when I'm online, making it nearly impossible to level up by the normal questing way. I'm overlevelling the content here, people!

As the explorer me, I had to take a breath of fresh air in Sunday and I ventured off the beaten path of Freemarch (the level 5-20 area). Strolling around in Droughtlands (level 22+) and later in Shimmersand (at least lv33+!) with a level 14 character was a stressful, exhilarating and very much refreshing experience! As every step had to be thought out in advance to stay alive, the intensity of that session was very, very high. And I really mean that you had to plan your steps ahead, because the nearest resurrection point was always at the other end of the map if you were lucky: the corpse run wasn't as nice as it may sound.

Anyhow, seeing the depth of detail put into these areas and the love in the graphics has convinced me even more that there is no hurry to level up. There is quite enough to explore on the way up, and the lore and legends which I encountered on those travels are quite promising. Like the separation of two Cyclops tribes after they were freed from the ilk of the evil Eth, who had brought them through dimensions by magic to serve as slaves and gladiators... How the heck has all that happened and what is going on in the cave there?!

In Shimmersand there are some nice triggered events which left me giggle: I won't go any deeper into this, because they are somewhat a surprise and I would surely spoil the fun from someone entering them for the first time. Needles to say, I'm waiting to come back with a proper level character and see how the events proceed then.

I have only one thing to complain about in the Rift events and public groups. There seem to be no interest to heal in them. As a pure dps I have no way to keep my health up, while the dps from Druid persuasion toss a self heal every now and then and keep pounding. The elite invader as much as breathes to my general direction and I'm gasping for a potion to stay in the foray.

Sad to say, but this was to be expected: everyone wants to beat the baddies, and as the system rates everyones personal performance, healing isn't going to be rated too high by the players. It's a war out there, anyhow, no time for losers! (I should have rolled a pure healing cleric and level only by quests and healing... no, too much Gnomore!)

The best part was yesterday: guild fun in Iron Tombs.

First of all, the game is gorgeous. But the instance itself rises the bar even higher: it is dumbfounding. The atmosphere, lighting and sounds are just magnificent and just ... right in its grand meaning. Can't wait to run the instance again, even though the initial amazement has vaned.

The structure and flow of the run is well thought. Like I said during the run, Trion has truly delivered the fun they promised to include in the game. Even though our rag tag group had one 'overlevelled' character, the rest at level 18 and my meager lv15 had quite enough to do and the challenge was to plan the pulls and kills after the first - and only - wipe after a specialist pull gone somewhat awry. Or how can you rate a pull for three mobs which ends up pulling thirteen, among which at least one mini-boss? Expert job, I say. Something I capped by stating the next proposed pull with "I doubt that's such a good idea".

The fun part of the run was that I really learned more about my Mage than I had learned before questing and rifting. I also found out later, when I was going through the run, the reason why it was so fun in many ways.

The main thing was the fact that there was no feeling of having to be the min-maxed super performer of the class. There was no need to show and tell how my class is played properly. And there was no expectations on anyone in the group that a certain class should perform at a certain level.

Here comes the only comparison to WoW in this post: in WoW I don't like the instances anymore because I have to be the best there is only to stay out of the name calling ring. Be it tank, healer or any dps, it is the same. The damage meters and the sour community does have its toll on the fun, really. Instead of going into an instance I have to think whether I have the gear to do it, the right spec to be accepted, the buffs I'm supposed to have. There is the feeling that the game and the rest of the group are expecting more than you can deliver.

Sure, there are players who don't give a damn about it and just go and get the bashing. But as a tank or a healer in WoW you are bound to get the shaft even if you perform well if someone decides the failure was your fault. Seen that on both my tank and my healer, and that's the major reason I don't want to tank in PUGs anymore.

It is not fun anymore, it's a chore.

Granted, the run in Rift was a guild run, but in a way it was a PUG: I'm a newcomer to the guild, the composition of the group came on the fly and we were just having a look into the instance. It had more common with a server PUG than a real planned guild run, really.

But the most fun came out of the fact that no-one really knew the instance, everyone was a gamer and had played quite a bit of MMOs and everyone was in to have FUN.

Anyhow, Rift is what I have earlier stated many times: WoW on steroids, Trion doing splendidly what Blizzard did way back when they launched WoW. It's new, familiar, simple to get a hang on, a new car with some new gadgets and better stuff under the hood.

For me the head start weekend - even though it was the worst gaming weekend I've ever had - was a great success on Rift point of view.

How about you? Have you tried Rift, will you give it a try or will you just pass it for something more shiny?

Or are you content enough with WoW?
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Monday, February 28, 2011

Nothing to report (yawp)

That must have been one of the worst (gaming) weekends in a long time. In addition to that, I had the lousiest nights for a long time due to the crickets we are giving to our pet tarantula. Those darn creatures were chirping the nights away, all the way from Thursday and most probably till unforseen future. Depends on how our Mexican Fireleg Tarantula is going to treat them: as food or as companions.

First things first. Due to some crappy decisions on the AH front, the balances tipped. Add to that the fact that I ended up purchasing two of the new meta recipes as well as expand the storage space on my mule by purchasing additional guild bank slot. One to go still, and I'm not using the newest one to the fullest yet. However, despite all the losses and very few gains, the final balance this morning was 161.735, which is only 1.7k less than last week. At the same time I have stockpiled quite a pile of Obsidium Ore for the shuffle at very low prices. So in addition to making some 16k profit to cover the recipes and bank tab, I have also increased my assets pretty considerably.

Still the shuffle is the majority of the income, glyphs bringing the basic daily income still. As it happens, the alchemy is becoming a viable income again, as the materials for the flasks and potions are becoming more reasonably priced. Transmuting is still there, though, as it has always been, as it is a part of the effective Ore Shuffle (prospect, cut/vendor, DE and transmute being the main aspects).

Due to the sporadicality of my free time over the weekend, I didn't get any real big sessions to run. A couple of better ones were spend in Rift, where my mage Copraf is making steady progress by closing rifts, killing invasions and trying to do some quests in the meanwhile. I also took Copraf 'out there' to explore areas I definitely shouldn't have been in, and got - to my surprise - a shard first achievement for an artifact I found. Exploration pays in the game, though not for long. It was fun, though, to be travelling in an area which is meant for characters at least 20 or more levels higher, where every step had to be thought out pretty much down to a spot to be able to proceed. Definitely going to do the same on the northern territories soon.

Which leads to the major problem: I didn't have my weekly Gnomore session. There are only two viable options: to try to see if I can do it today or to skip it for the week. I'm pretty much inclined to the latter, but we'll see how I feel later.

That's all folks for the weekend recap. Rift is a great game, WoW is still eating my time and I think I've found the guild I've been searching for - in Rift, not in WoW.

It's strange how life sometimes treats you and your gaming, eh?
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Friday, February 25, 2011

Rift headstart

I did the unthinkable and skipped the brotherly love. Then again, Bishop is having some serious renovation going on, so as far as I know, he shouldn't have been online anyhow. If he was, they (both my brothers) will smack me in real when we meet next time. Too soon, anyhow.

Instead of WoW, I spent the evening in Rift. Headstart opened yesterday, and to my big surprise there was no queue to Argent where I started my first 'real' Rift character. Copraf will be the Pyro/Ele/Archon style character I had in the early betas, but we'll see how far I can carry on with him.

Anyhow, the game worked flawlessly. The population was high to extreme, even the population density in the earlier betas wasn't this stiff in the starter areas. And still the game was working like a dream: next to no lag, no disconnects (on me) and definitely no performance issues. Like my youngest son said: "Dad, that Rift works even better than WoW now". Pretty big words from a ten year old for sure.

What I did. I didn't even hurry, even though I had to take a breath every now and then from the killing (Gnomore does have its effect). The starter area was done in no time, I even had time to put the UI together, tweak it and gain some nice views of the area. The graphics are just as unbelievably beautiful as ever, and the color schemes suit the theme. However, it remains to be seen if the areas have as distinct schemes as - for example - WoW has for different areas.

After I came through the time warp to the distant past to save the day (with dozens upon dozens other Ascended), I immediately took all the gathering skills. Better to be safe than sorry, and to show that I follow my own advice, that is. As it happens, I had only started the quests in the entry area, when the first Rift event started: at level 7 I rushed with other players to the Freemarch and we started a campaign to close the Rifts and defend the settlements against the invasions.

At one point I suddenly noticed that I had gotten to level 10 and most of the quests I thought I would have done were still still undone and over levelled.

Along the way there was a Iron Giant which spawned from one of the Death Rifts, which was of level 20+ as it showed only as question marks on all of our screens. Undoubtedly the public quest raid at that point consisted of a couple of full raids and it took us a better part of half an hour to cut that beast down. But it was worth every second of the battle, for the atmosphere was just unbelievable! There we were, group of player characters just above lv10 beating on a giant way above our level range.

To be perfectly honest, Trion had a perfect+ pre-launch for Rift. The event worked perfectly, the invasions were huge and furious (I don't remember that scale even from the open beta where they were tested!) and the game just worked all the time.

How long does it take before I get bored to the constant running from Rift to Rift, from invasion to invasion for the few meddling Planar Essences and other planar 'trophies'? I can't tell. But so far the game has begun with flying colours.

More important question to me, though, is this:

How long will it take before the general chat isn't filled with WoW references and comparisons...?
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Thursday, February 24, 2011

Newbie gripes

As I'm playing with the Auction House in WoW, I get awfully lot of WoW beggars asking for "spare gold". Like any respectable goblin would have any to spare, it's all MINE!!!

The most recent one stated exactly those words when he opened his whisper, begging for gold. That warrior was at level 19 and I told him that by that time he should have about thousand golds if he had played the game cleverly. His response was "No". 

I proceeded - very politely - to tell him that Gnomore had over 700g at level 17 without killing a single creature and without doing any of the quests requiring killing, only from gathering professions and selling the materials. I even gave him the Armory link to see for himself. 

And he disappeared.

I should have taken his name up, because I could have helped him to learn even more of the game, even mentor him onwards to become a better player than I am. Though with the beggar mentality that would have required quite a lot from my part.

Anyhow, as today is the beginning of Rift headstart, I thought I'd put up a memory list to all, each and everyone ever starting a new MMO. Not how to play, but how to maximize the money on the run. There are only few simple things to remember, things which are a second nature to all nomadic gamers out there.
  1. First of all, loot everything. The crap is worth every copper, silver or coinage the game has.
  2. Get bags to your all bag slots. You can never have enough or too much bag space.
  3. Get the gathering professions, unless you are sure which crafting professions you are going to take.
  4. Loot everything, gather everything. 
  5. Replace your bags with bigger ones whenever you can.
  6. Run a dedicated auctioning character aka AH mule to the nearest auction house and set it up for trade.
  7. Loot everything, gather everything and post everything except the worthless loot to the AH mule.
  8. Level up and enjoy life.
I think that covers the basics. The first time around I would suggest - however - to forget the mule and just loot, gather and sell as long as your bag space can hold the gathered materials and good unbound gear looted. You'll get to the nearest city soon enough to empty your bags to the bank or AH.

Happy adventures!
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Wednesday, February 9, 2011

Deeper into the community

I've been reading about work place cultures lately and formation of different types of cultures. The fact is, these theories and studies, when done and written properly, are more or less transferable to any group of people involved with similar interests.

Thus I've been making some connections with the stuff I've been learning for work and with the Metropolitan Players post I made a while ago. In that post I compared the current state of WoW population being that of a population of a metropolitan city: busting with action and no interest or concern over what the passerby is doing, thinking or planning. In the worst case this goes as far as the random dungeon experience, where you easily treat the other player characters as moderately working AI characters.

As in all societies or groups of people, there are bound to form structures. Call them tribes, creeds or guilds. The stuff that drives these groups forward is the motivation to work for a common cause. In special circumstances these groups of people will exceed the individual level of expertise of its members, but usually it is the lowest nominator which states the achievable results.

In MMOs - and in WoW particular for being so huge - the problem is to show the values of the guild to form a tightly knit group of individuals willing and motivated to work together to the fullest. Usually the guilds are advertising with the general terms like "nice social levelling and raiding guild", "good mature guild" or "mature group willing to raid later on". Very seldom - if ever - you will actually see something stating about the values or aims of the group in question.

Due to this and lack of general social tools in game, it is neigh impossible for a player outside of a group they feel their own in spirit to find one. There are no actual meeting places to find like minded people save the dreaded guild hopping from one to another till something clicks. The LFD tool took the last bit of server reputation off of your shoulders and at the same time took away the only spot where you could have made those connections with people on the same server, which might have given you any sort of direction to look for a group with same thoughts about the content or life in general.

WoW community, which is so much discussed everywhere every now and then is in fact an infantile community. It revolves around the Me, Myself and I in the elitism and respect, with certain aspects from This Game Sucks and My Game Sucks. For well performing guilds, which are not driven only for the individual gain of the GM or an elite officer group, it may go to the common good ground of We Are Good.

For the lonely soldier in the levelling trenches, to find that group in which one can state that We Are Good is a part time job alone. For it is not enough to feel that I Am Good, when the ones you are bound to be compared are already raiding at highest level with their own special group.

Especially when there are no connecting points in the community to introduce yourself, your personality, your skills and your abilities to the groups desperately seeking a team player.

The groups seeking a specialist are in another pit: they can get the specialist, but what might be the personality and how will that fit into the group?

And will it be determined fast enough to avoid any damage?

MMOs at the moment are enjoyable group endeavors to those who travel within their own social contact group. They are a massive single player game to those who are not in any existing group, and there are less and less possibilities to find people with similar mindset in the typical DIKU mud due to the achievement oriented power levelling culture which is present in the games. Like the destination is more important than the journey, the way it IMO should be.

It is not the destination that determines the hero, but the journey during which his integrity is put on test.

Maybe public quest types can be of some remedy to this?

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Monday, February 7, 2011

Lost my appetite (yawp)

Oh, well, another weekend with Rift Beta, in which I spent only a short moment. Instead, I plunged into the AH game in WoW and had - almost as short - moment with Gnomore.

Positives first: I broke 100k gold in Sunday, 121 312g this morning to be exact. This makes it about 50k in less than three weeks, not to mention all the materials I've been stockpiling and have waiting for processing on my three main crafters. Mind you, I'm not doing this as my main attraction (though it seems that way): I have enough time to pull a thing in here and another there, but not enough to plunge into a LFD PUG or quest meaningfully in the new areas.

Gnomore hit level 17 and I had some strange things to happen... All in all, I noticed that I have very hard time in logging into Gnomore because the playing is pretty intense. The general mindset I have on this toon is very, very different from the gung-ho mentality I have with other toons. In addition to that, anyone claiming that it's hard to get any money as a starting character can look at themselves: Gnomore at level 17 has 444g only through gathering professions and selling the materials in AH. Normal character has quest rewards and assorted loot to sell, too, so they should have even more at level 20. Definitely enough at higher levels despite the increasing skill costs. So hush and go loot something, like I tend to say to beggars.

Which brings us to the not so positive things. Rift is one fine game, but as it happens, the players are drifters from other - not so great - games. They bring their limitations, expectations and views along with them, most notably the spam in the chatrooms about how Rift is this and that other game is so much better and so on.

I learned a few things about myself and my playstyle in one encounter in Rift. It effectively took my appetite for future betas, and I really honestly began to doubt if I really want to be part of the Rift community. Then again, the community consists of players, and if I'm out, the community will be less me.

I was exploring with my level 17 Pyro/Archon/Ele in the second Defiant area, Stone-something. It's an area for levels 18 upwards (I think, the mobs are that range), so I was really exploring an area where no sensible player would go at that stage. My experience with Gnomore however has lead me into this, to challenge the odds and see how far I can trek.

Anyhow, I came to the settlement in there and as it happens there was a cave nearby, behind a cathedral of sorts. I sneaked past a couple of groups of mobs and got into the cave. There was a party of two in, killing mobs and by a custom I launched my - due to level difference - feeble fireballs into the mobs. Yup, the mobs were level 24, seven levels above my toon, so I barely made an odd point or two damage here and there. My mistake was that I wasn't paying attention to the chat at that point, as there was something said that was probably aimed at me.

You see, one of the pair said that "you should stop leeching" and "ok, kill the next ones yourself" and I didn't understand a)who was saying that, b)to whom it was said to and c)what it was related to. Turned out that it was meant to me and that I was leeching the pair doing the 'hard work'.

Now color me pink and call me Daisy, but I understand leeching to be something involving gaining something from others hard work. Like Larísa of the Pink Pigtail Inn, when she leeched the Headless Horseman pumpkin event: she did it because the game froze and she just got the reward from other players work. It's the same as playing WoW Battlegrounds and AFKing to get the points for it, doing nothing.

Leeching is to me to gain something from others, doing nothing yourself. In this case, I was doing (even though it was in vain) and I wasn't gaining anything as the mobs were normal world mobs and there was no group event around.

When I pointed out and challenged this view of the vocal person in the pair I was told the following:
* It is rude to leech - of course, I wouldn't approve it
* I was leeching because I wasn't contributing - I was contributing to the best of my ability
* That point or two was hardly contributing, I shouldn't be here - Oh...
* At that level I shouldn't have even been there - ...
* Because I didn't ask, I was rude, impolite and leeching.

Anyone knowing me ingame knows I'm very polite, treat even the jerks with utmost respect and correctness and very seldom use any derogatory terms, especially with strangers like this.

In the end, I took the pounding of one mob in the cave, gave the vocal one the satisfaction of seeing me fail like that (really) and trekked even further into the zone after resurrecting myself and healing.

But I felt very bad about the whole incident. Had I misunderstood something? Was I really acting improperly and rudely? Am I to be confined to the 'safe and proper' areas for questing?

So I logged out after taking a soul portal to Meridien and didn't even look back to Rift after that.

Goes to show how one rotten experience can spoil the whole fun for you. I wonder how a newcomer to any MMO will react or feel when s/he encounters the "L2P NOOB" wall of scream in the first group event s/he takes part in...

Was I really playing it wrong?

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Monday, January 10, 2011

Weekend in the Rift

Yes, you read right. This weekend was spent mostly in Rift, with slight incursions to our beloved WoW. Just to relax my twitching muscles after intensive Rift sessions I visited Deepholm with my priest, made some business in AH and even levelled Gnomore a bit more (more on that in days to come).

Rift. For me Rift is like WoW in steroids, adding working and good bits and pieces of other games into a coherrent whole. It's a mix of WoW in polish, EQI/II in collectibles, Lotro in graphichs, WAR in public quests and many other pristine and working things from other games. The world and concept is original IP, very intriquing and compelling as whole: there is more lore than you want to conceive, like in all of the others.

And the main thing is to kill and kill some more.

The amount of collectibles (Shinies, whee!) and crafting material makes the world worth exploring, though. I didn't realize how much I had missed the concept of shinies which I was introduced in EQ2 till I came across it here again. It seems that Gnomore fills that concept as well, being extremely compelling and intensive as such, without killing at all.

Rift isn't ground breaking nor innovating anything new: it's just refining the working parts of other games into something new, doing what Blizzard did with WoW. Making something new from the parts used in other games and making it their own.

There. I fear that if I go and pre-order Rift, that will be the end of my WoW career: I cannot compare the games in any reasonable way, except that Rift is new and has so much to explore. Will that love last? I don't know. For the time being Three Stooges are keeping me in WoW, as well as my dedication to level Gnomore at least out of Old Azeroth to flying mount and Outlands.

Till the next Rift beta, I... must... resist...

C out
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