However, WoW's bread and butter, the levelling game consisting currently of the original 'Vanilla-WoW', Outlands and Northrend seems to be trying to compete with single player games. The levelling game is so much tweaked to make the player over level the content as s/he plays, so that the dungeon instances are being neglected alltogether. I've recently noticed that it's next to impossible to get instance groups to the original lv60 end game instances, but now it seems that the Outlands instances are experiencing the same. As the Deathknight wave has passed the Outlands, the instances are void and empty of players. The content is full of quest mobs to kill and because of this the game is even 'faster' to level up... and the killing seems even more a chore or grind than ever.
My honest opinion is that Blizzard should have given the opportunity to the level capped players to express level their secondary toons after they had levelled their main to the cap, instead of speeding up the levelling process throughout the lower level content in the first place. Why? Because now the original content is overlevelled and the current newcomers are only seeing a fast forward version of the magnificient content in the Old Azeroth. Even I'm getting extremely frustrated over the fact that I'm overlevelling the Outlands content which I'm experiencing for the first time round, let alone my brother who's just entered the Outlands: instead of trying to level up his toon just entered to the Outlands he's started another one to experience the Old World content from another view instead!
Sure, WoW is made to be easily soloable, but it's not single player game. Currently it feels like it's one, though, and that is really a shame.
If the End Game is all that matters, why on Azeroth do we have to plunge through the levelling content in the first place?